Restored the smart AI for the Murder Monkeys.Removed breakable boards to prevent crashing.The leveling system can no longer reach higher than Level 15.Dread Duckies - no longer respawns when the player is near certain radius of vacant camouflage spot, fixing the infamous spawn kill bug.Gold Watchers - speed has been slightly lowered in Normal mode difficulty.Murder Monkeys - Take less time to spawn in the maze.Unfortunately, this removed certain settings such as Motion Blur, Voice and In-game volume, etc. Player can now freely change difficulties during the level.All previous levels have received an Enhanced update.Added Chapter 4 levels: Torment Therapy, Mascot Mayhem, and Bearly Buried.Agatha - Increased speed in Normal mode difficulty.When doing so, the entire level automatically restarts in Story Mode. Player can no longer change difficulties during the level.Added languages contributed by the community (& Pen Livings herself): German, Russian, Chinese Traditional, Chinese Simplified, French, Spanish, Portuguese, Polish, Italian, Japanese, Korean.Added Roller Coaster Cart trap in Zone 2.Gold Watcher speed has been significantly decreased in Easy mode difficulty.Title screen music track has been replaced with Darkness Is Coming.Added Chapter 3 levels: Stranger Sewers and Crazy Carnevil.Due to typo, this game version was supposed to be 1.5.1.Added Reset button - restores all spent skill points to the player.Added visual cooldown and timer for Powers.Time spent in Zone 1 is now carried over.Shard streaks are now saved into the manor. This allowed players to change their keybinds. Gold Watchers - No longer moves within player's FOV.Added Chapter 2 levels: Elementary Evil and Deadly Decadence.Added an ability to turn Mouse Smoothing on/off in Options.Adaptive FOV - Changes depending on player's speed for vision feedback.Toggle Sprint - Allows player to select always run in Options.180 degree - Allows player to instantly turn using middle mouse click.Bonus Shard / Reveal Shard - now lasts 1 minute (was permanent, until death.) ( Nerf ).can now make an directional attack sound when approaching near the player.(It can be assumed to be her first Ballroom appearance.) Increased the frequency of Bierce's random lines.Checkpoint added - Death no longer restarts the entire level.Maze map changes when player is in the lobby.now has a detector for level objectives.now has a detector that points the remaining shards once soul shards have been reduced to a certain amount.Bonus Shard reveals enemies permanently.Murder Monkeys - take longer to spawn in the maze. Due to the game version not shown during the first update, its name will be called Pre-1.1.2.Earning Chapters 2-5 for free by grinding shards and watching ads.Differences from the PC version can include: The game will contain the first 4 Chapters. The first information about the mobile version was announced with a video, which was published on Twitter. Unfortunately, this challenge won't be easy, for the Shards are guarded by bizarre monsters and their master, Malak, who will stop at nothing to stop the protagonist from succeeding. With that, she introduces them to various portals in which the player needs to collect a number of Soul Shards, the remnants of human souls, then they can finally return to the living world. There, a woman named Bierce greets them and explains that if they want to return to the living world, they will need to endure many grueling trials. The game revolves around Doug Houser, who finds himself in a ballroom. In 2023, the fifth chapter is planned to be released. On September 28, 2021, the fourth chapter was released. On June 24, the third chapter was released. On January 22, 2019, the second chapter was released. On September 27, 2018, the first chapter of the game was released. In late 2017, the game was rebuilt in Unreal Engine 4 by Vince, Nikson Sita, and Pen Livings. The second reason was not enough money being collected for the game's finished project. The first problem was the fact that the head of the company, Mark Henderson, had an argument with the other member Vince Livings, resulting in them splitting up. However, two major problems occurred, which caused the game to not be completed. The alpha demo of the game was released on January 16, 2015, and contained two levels, although the second level was only played by one person, as it was nigh impossible to beat.Ī trailer was posted on the Kickstarter page, which said that the complete game was scheduled to finish around April 2015. Glowstick Entertainment wanted to make Dark Deception a complete horror game, so a Kickstarter page for it was opened. The pre-alpha demo of the game was released in March of 2014 and was developed in Unity.
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